Annihilator Media Page
The very short clips are to show grooves in song parts. Other clips display drum part questions raised in clinics & interviews.
Annihilator Site for Products & Info
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Mike Plays Drums On:
Style: Heavy Metal |
Audio: No Zone Verse Braindance Intro |
Video: STWOF intro The right hand hihat was used here.
UNDERSTAND THAT THIS CD HAS NO DRUM SOUND REPLACEMENTS OR SAMPLES. Go to the <The Braindance solo section is one of my favorites. The energy is a real factor in making that a very fun part to play. That's great 'metal' guitar! |
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Mike Plays Drums On: Style: Heavy Metal |
The One quintuplet Intro The One Ballad Groove Sal DiFusco page to see the same kit in the same studio. The difference for AFY was no mini snare in the center as seen in the DiFusco session. |
Various Video Clips: The feet are following the guitar at the soundcheck way more than is played on the CD. Again, it is warm up test for foot singles & doubles being practiced. |
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EP Weapon X
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Weapon X kicks, then melodic Toms
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The Toms are melodically following the guitar runs in either an ascending, or descending pitch structure. |
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Mike Plays Drums On: Same as "All for You" but there is no guitar. The purpose is play-a-long. Style: Heavy Metal |
Actual notes hanging from stands during session Jeff needed specific parts played specific ways. Having the hanging song forms made it easier to focus on what to play rather than being worried about losing the place in the track. |
Using a simple 'block form' of the songs allowed for notes to be more easily seen while tracking. Using music notation sparingly was helpful for playing in unison with the guitar when appropriate. |
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1 9 9 3 |
Video Shoot for "All for You" |
CHECK OUT THE KITS BELOW |
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The challenge in recording for Annihilator is in the repetitive type of execution required to set a foundation for the rest of the instruments. Along with hitting specific drums really hard (toms/kicks) while not distorting over head mics from smashing the cymbals and snare drum, is the problem of timing all the hits to not vary more than 1 millisecond from the intended beat target. Add speed to this equation, and you have a very serious problem on (or in) your hands if you are the drummer. Add a lack of stamina, and forget thinking that executing the simplest of songs buried in a 14 hour day is an option. The point is that a lot of practicing with a metronome is vital. |
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Kit in Fiasco Bros. British Columbia for the STWOF session |
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